Category Archives: Coding

GL_EXT_framebuffer_object with Multisampling

I’ve been using OpenGL Framebuffer Objects (FBOs) a lot lately. One day I was trying to render smoother, anti-aliased edges by using multisampling in combination with a FBO. After iterating through all possible options of OpenGL and the window context … Continue reading

Posted in Coding, OpenGL | 13 Comments